Behelp App

Making volunteering possible, even when you only have a few hours.

Mobile app

Marketplace

User research

Validated

ROLE

Product Designer

Product Designer

TEAM

Solo designer

PM, Data, UX Research, 4 Eng

PLATFORM

Native apps

Native apps

TIMELINE

2 months

2 months

Context

Behelp connects people with short-term community projects that fit their time, interests and location.

After volunteering in projects around the world, I noticed a gap. There was no easy way to find volunteering opportunities for people with only a few hours or days available.

Problem

Volunteering usually needs a long time commitment

  • There was no dedicated place to discover short-term opportunities

  • Organisations spent too much time finding and screening reliable volunteers

The first idea focused on travellers. Research showed a bigger opportunity: short-term volunteering for people in their own cities.

My role

Personal project, designed end to end:

  • User research: surveys, interviews and usability testing

  • Problem definition and product strategy

  • Information architecture and task flows

  • Wireframes, prototyping and visual design

  • Success metrics for a two-sided marketplace

Discovery

Research

  • 259 surveys with volunteers and organisations across several countries

  • 6 interviews with volunteers and with organisations in Vietnam, Tanzania and Spain

What we learned

  • Local beats travel. People volunteer more often in their own community than when travelling.

  • Discovery is missing. There was no place to find short-term opportunities.

  • Volunteers want to decide alone. They wanted enough information without contacting organisations first.

  • Organisations lack time. Talking to every potential volunteer took too long.

  • Reliability is the biggest worry. Organisations feared volunteers not showing up.

  • One size doesn't fit all. Organisations had very different needs.

One of the strongest insights came from speaking with travellers:

“Travellers don’t think to volunteer for a day as they don’t know this could be an option.”

Mariana, Buenos Aires

These insights shifted the product from a simple volunteering directory into a two-sided platform focused on discovery, trust and reducing friction.

Approach

How might we make it easy for people to find and join short-term social projects that fit their interests, time and location, while helping organisations find volunteers they can trust?

Two connected experiences:

Volunteers

  • Discover and evaluate opportunities

  • See activity, time, place and organisation

  • Apply directly, with no back and forth

Organisations

  • Create opportunities

  • Review volunteer profiles

  • Accept applications with confidence

Solution

A mobile app that brings discovery, trust and easy participation together:

  • Short-term opportunities filtered by interest, location and time

  • Organisation and volunteer profiles to build trust on both sides

  • Clear project details: what, where, when and what help is needed

  • Direct application flow with notification

The core loop: Discover → Apply → Review → Accept → Participate

Process: Sketches, task flows, wireframes, information architecture and visual design. I chose a fresh, optimistic visual style with blue as the key colour, to signal trust and openness.

Final Design

Final Design

The final experience brings together discovery, trust and effortless participation in one place. Volunteers can explore opportunities based on their interests, location and availability, understand the organisation behind each project, and apply directly through the platform.

Below is a selection of the key screens that bring this experience to life.

Impact: usability testing

I tested the prototype with 7 users across the different journeys.

The testing focused on whether users could:

  1. Discover a relevant volunteering opportunity.

  2. Understand what was required.

  3. Decide whether they trusted the organisation.

  4. Apply without unnecessary communication.

  5. Understand what happened after submitting an application.

The findings informed several iterations to the experience and highlighted areas that would require further development, particularly around filtering, discovery and trust.

What changed after testing

  • Simpler view switching. Replaced the "List View / Calendar View" toggle with three tabs: List, By day and Map. The map moved from a floating button into the tabs, where users expect it.

  • Faster discovery. Added quick filters for popular categories, like Children & Youth, Animals or Sports, so users can narrow results in one tap.

  • Lighter cards. Removed the long description from the results and added a photo carousel, so users can scan more opportunities quickly.

  • Accessible navigation. Made unselected icons darker, with bolder labels, to improve contrast and readability.

Final Prototype

The first version of the experience gave me a strong foundation to test with users. The usability sessions revealed opportunities to simplify interactions, improve clarity and strengthen the overall experience.

I incorporated these findings into the final prototype, refining the key journeys based on what I learned from testing.

The result was a more focused experience that made it easier for volunteers to discover relevant opportunities, understand the details of a project and complete the application journey with confidence.

Explore the final experience

The prototype brings together the complete volunteer journey, from discovering an opportunity to applying and receiving confirmation.

How I'd measure success

Because Behelp is a two-sided platform, success needs to be measured across both sides of the marketplace.

Volunteers

  • Applications submitted

  • Opportunities that match their interests and time

  • Repeat participation

Organisations

  • Organisations joining

  • Projects that reach the volunteers they need

  • Acceptance rate and time spent managing applications

Learnings

  • Research changed the product. The opportunity wasn't only for travellers. It was for anyone with limited time.

  • Find the right problem first. I focused on the real need, not the expected solution.

  • Trust drives a two-sided marketplace. Profiles and clear information mattered more than features.

Next steps

  • Better filtering and sorting

  • Favourites and reviews

  • Handling volunteers who don't show up

  • Longer term: membership models, longer projects and community-created activities